Moving WILD
Trigger
Effect
arrives with 1 to 3 bullets, gaining more with each push
Reel two loads the bullets and everything else follows: gold frames that turn into WILDs, a reload at 6 bullets, a ladder that doubles to 2,048x and a Free Game that opens on 8x.
// BONUS FEATURES
Trigger
Effect
arrives with 1 to 3 bullets, gaining more with each push
Trigger
Effect
extra WILDs without an extra spin
Trigger
Effect
6 bullets, one full reel
Trigger
Effect
1x, 2x, 4x, 8x, 16x, 32x, 64x, 128x, 256x, 512x, 1,024x, 2,048x
Trigger
Effect
8 Free Games, +2 per extra SCATTER
// GAME FACTS
| Fact | Value |
|---|---|
| Top symbol | Masked bandit: 125 / 75 / 50 / 25 for 6 / 5 / 4 / 3 |
| Base game start multiplier | 1x |
| Cascade ladder ceiling | 2,048x |
| Free Game start multiplier | 8x |
| Free Game trigger | 3 SCATTER award 8 Free Games, each extra SCATTER adds 2 |
| Max win | 10,000x the bet |
| Total bet | 0.5 to 1,000 demo build |
| Buy Feature | BUY FEATURE, in the client |
| Buy Feature price observed | 40 credits at a total bet of 0.5, that is 80x the total bet demo build |
// SYMBOLS
Values are per way and are multiplied by the number of winning ways.
| Symbol | Role | Behaviour |
|---|---|---|
| A and k | High royals | Both pay 25 / 15 / 10 / 5. Their job is to clear space so the premiums can fall into a grid that is already multiplying. |
| Hat | Mid | Pays 50 / 35 / 25 / 12 and shares its values with the whiskey. Mid symbols are the ones that most often keep a cascade alive. |
| Masked bandit | Top premium | The most valuable symbol on the reels at 125 for six, 75 for five, 50 for four and 25 for three. This is the symbol a long chain is built to land. |
| Q and j | Low royals | Both pay 12 / 7 / 5 / 2. Small on their own, valuable as the drop that doubles the round multiplier for the symbol landing next. |
| Revolver | Premium | Second in the list at 75 / 50 / 35 / 20. A revolver across four reels on two ways is already worth 70 before the ladder touches it. |
| Scatter | Feature trigger | Three SCATTER award 8 Free Games; each additional SCATTER adds 2 spins, and three landing inside the feature add another 8. |
| Whiskey | Mid | Level with the hat at 50 / 35 / 25 / 12, and just as useful as chain fuel. |
| Wild | Moving WILD | Enters on reel 2 only, substitutes for everything except SCATTER, pushes forward and stays for the round while carrying 1 to 3 bullets. |
// PAYTABLE
Values are per way, for 6, 5, 4 and 3 symbols, multiplied by the number of winning ways and then by the round multiplier.
| Combination | 3 | 4 | 5 | 6 |
|---|---|---|---|---|
| A | 5 | 10 | 15 | 25 |
| Hat | 12 | 25 | 35 | 50 |
| J | 2 | 5 | 7 | 12 |
| K | 5 | 10 | 15 | 25 |
| Masked bandit | 25 | 50 | 75 | 125 |
| Q | 2 | 5 | 7 | 12 |
| Revolver | 20 | 35 | 50 | 75 |
| Whiskey | 12 | 25 | 35 | 50 |
Everything interesting in Wild Bounty Queen 2048 begins on reel 2. A WILD walks in there carrying live rounds, and what it shoots, reloads and drags across the grid decides the gold frames, the cascade ladder and how much the Free Game is worth when you get to it. Learn that one symbol and the rest of the rule set falls into place behind it.
Take it as a sequence, because that is how the client plays it out.
Step six is the one worth re-reading. Gold frames are a promise rather than a payout: the board quietly fills with symbols that will become WILDs as soon as they help build a win. That is why a round here can accelerate several drops after the WILD stopped moving. The how to play page walks the same sequence from the control row, and the demo page lets you watch it happen in fun credits.

The cascade rule is short. Winning symbols are removed, new symbols drop into the gaps, and if the new arrangement pays, the round multiplier doubles. The first drop that fails to pay puts the ladder back to 1x: no partial credit, no slow decay. That is what makes the mid and low symbols matter: a cleared row of jacks pays 2 per way and buys a doubling that the bandit may land into next.
The base game climbs that ladder from 1x and the RTP page prices every rung of it. The version that belongs here is the one the Free Game hands you, because the feature does not start at the bottom. It starts on 8x, which is the fourth rung, and from there the remaining climb looks like this: worked on a masked bandit across four reels on two ways, a hit worth 100 before the multiplier touches it.
| Rung inside the feature | Paying drops behind it | A 100-value bandit hit pays |
|---|---|---|
| 8x | 0 — the opening rung | 800 |
| 16x | 1 | 1,600 |
| 32x | 2 | 3,200 |
| 64x | 3 | 6,400 |
| 128x | 4 | 12,800 |
| 256x | 5 | 25,600 |
| 512x | 6 | 51,200 |
| 1,024x | 7 | 102,400 |
| 2,048x | 8 | 204,800 |
Count the left column and the whole argument for the feature is there. Eight paying drops take the Free Game from its opening rung to the top of the ladder, where a base round needs eleven. The three rungs the feature skips are 1x, 2x and 4x: the stretch where that same 100-value bandit hit is worth 100, 200 and 400 rather than the 800 it is worth on the opening rung of the feature. And because the locked WILD keeps shooting frames for every spin of the feature, those drops are being fed by a board that is getting easier rather than a fresh one.

Three SCATTER open it. Each additional SCATTER on the triggering spin adds 2 more Free Games, and three SCATTER landing inside the feature add another 8, so the round can extend itself without another purchase.
Two rules change while the feature runs, and both favour you. First, the round multiplier opens at 8x instead of 1x, which means the first paying drop of the feature is already worth what a base round needs three consecutive paying drops to reach. Second, any Pushed WILD is locked in place until the feature ends and takes on one extra bullet per spin, so it keeps shooting frames across the whole round rather than for one spin.
Put those together and the bonus is not simply “the base game with free spins”. It is a different configuration: a WILD that does not leave, a bullet count that only goes up, and a ladder that starts three rungs high on every single spin. That is the difference in feel, and it is the reason the buy button exists.

BUY FEATURE sits in the client, one tap from the reels. The rule behind the price is the important part: the extra bet follows the bet multiplier you have selected, and the purchased round then runs on the multiplier you were holding at the moment you bought it. Set your stake first, then buy.
At the observed point the client asked 40 credits at a total bet of 0.5: 80x the total bet. Carry that ratio across the range:
| Total bet | Buy Feature at 80x |
|---|---|
| 0.5 | 40 |
| 20 | 1,600 |
| 100 | 8,000 |
| 1,000 | 80,000 |
The product is identical at every row: 8 Free Games opening at 8x, a locked WILD gaining a bullet per spin, and the chance for three SCATTER inside the feature to add 8 more. At the top of the bet range the purchase opens when the client’s limit covers the extra bet, so the bet multiplier and the price of the feature are chosen together. What changes is only the size of the numbers the ladder is multiplying. The strategy page covers when buying makes sense for a given bankroll and when spinning into the feature suits the session better.

The paytable block above prints all eight paying symbols. Read across it once and the division of labour is obvious.
The masked bandit and the revolver are what a round is aiming at: 125 and 75 for six symbols, 50 and 35 for four. The hat and the whiskey sit level in the middle at 50 / 35 / 25 / 12. A and K pay 25 / 15 / 10 / 5, and Q and J hold the bottom at 12 / 7 / 5 / 2.
Those bottom rows are not filler. Because every paying drop doubles the round multiplier regardless of what paid, a cheap win does exactly the same job for the ladder as an expensive one. Price it: a bandit on two ways landing cold is 100. The same hit after three modest drops arrives at 8x and pays 800. Work those three drops out and the point lands: four jacks on one way pay 5 at 1x, four queens pay 5 riding 2x for 10, four aces pay 10 riding 4x for 40. Fifty-five credits of royals, and they multiplied the bandit by eight.
The WILD and the SCATTER work outside the value table. The Moving WILD replaces everything except SCATTER and counts once in a win. The SCATTER pays its way into the Free Game instead of into a combination. The slot hub puts the whole picture together if you want the short version first.

Read individually, each rule is modest. Read together, they explain why a good round here escalates instead of simply paying.
Start with a Moving WILD carrying three bullets. It pushes, shoots three symbols and leaves three gold frames behind. None of those frames pays anything yet. The next drop pays with one of them included, and that frame becomes a regular WILD, so the grid is now easier to win on than it was a second ago, while the ladder has also moved a rung.
Add a reload. Six bullets back in the chamber means the pushing continues, and six collected bullets set a full-reel Gold Frame on reel 3, one of the two columns that hold five symbols. A whole column primed to turn wild is the single most productive board state in the game.
Now put that inside the Free Game. The WILD does not leave, it gains a bullet every spin, and the ladder starts each spin at 8x rather than 1x. The same sequence that produced one good chain in the base game is repeated across eight spins with a permanently better grid and a permanently better multiplier.
That stacking is why the features are worth studying rather than skimming. It also explains the shape of the purchase: you are not buying eight spins, you are buying eight spins of a structurally different game. The how to play page shows the same sequence from the player’s side of the controls.
Three things on screen tell you what a round is doing, and all three are visible without opening a menu.
The ladder tells you how many paying drops have already landed. The bullet count on the WILD tells you how much shooting is still to come. And the number of gold frames on the grid tells you how much help the next drop has.
A round with a high ladder and no frames left is running on momentum. A round with a low ladder and a freshly reloaded WILD is just getting started. Learning to read those two states apart is the difference between watching a slot and following one, and it takes about twenty spins in the demo to pick up.
Every rule on this page is dormant until the grid arrives in a particular condition. Learn the conditions and you stop reading the game rule by rule.
A grid one symbol short of a way, with the gap sitting in front of reel 2: that is the Moving WILD’s moment. A push and a substitution turn nothing into a win, and the win into a doubling.
A board that has already cleared once: that is when the frames pay. Symbols fall into the gaps beside frames still waiting for a combination, and any frame that joins one turns WILD for whatever falls next.
A long round with the chamber empty and the chain still running: that is the reload’s moment. Six bullets back means more frames, and six collected bullets set a full-reel Gold Frame on reel 3.
A premium symbol arriving late: that is the ladder’s. A bandit on two ways landing on the first drop pays 100. The same bandit landing on the sixth drop of a chain is riding 32x and pays 3,200.
The Free Game is the state that holds all four open at once, a WILD that cannot leave, a bullet count that only rises, and an opening rung of 8x on every one of the eight spins. The strategy page prices that combination against a session budget.
The prize here is the round you are playing, capped at 10,000x the bet. The cascade ladder’s own top of 2,048x is a waypoint on that road rather than the end of it, because the ladder multiplies symbol values that have already been multiplied by the number of ways they landed on.
That design keeps the excitement inside the round you are watching. Every part of it is visible on screen while it happens: the bullets, the frames, the rung the ladder has reached. The slot hub links the rest of the pages, and the review gives the verdict on how it all holds up over a session.
18+. Bonus rules describe how a round works, never how it ends. Decide your limit before the first spin: the responsible gambling page helps.
// FAQ