// ARTICLE
The controls, the rules panel and the habits worth keeping
Everything the client puts within reach, and what to do with it.
Nothing about this game needs a manual for its first spin, and everything about it gets better once you know why the multiplier moved. So: six steps, one formula, and one reel that matters more than the rest. Run the demo above while you read and each rule will show up on screen within a few spins.
Setting your bet: two numbers, one total#
The bet control holds two figures rather than one. You pick a basic bet, and the client multiplies it by a fixed bet multiplier of 50 to produce your total bet. That total is what every payout, the ladder and the purchase price are measured against.
| Basic bet | Bet multiplier | Total bet |
|---|---|---|
| 0.01 | 50 | 0.5 |
| 1 | 50 | 50 |
| 10 | 50 | 500 |
| 20 | 50 | 1,000 |
The span is wide: the top step is two thousand times the bottom one. The demo opens on the bottom of it, 0.5, with 2,000 credits in the wallet: four thousand spins at that stake, or fifty feature purchases at 40 apiece, which is a long look at the game for no decision at all.
One habit is worth forming early: set the stake before you use the buy button, because the purchased round runs on the bet multiplier you were holding at the moment of purchase. The RTP and maths page shows what each step is worth once the ceiling is applied.
How a win is counted#
Wins run left to right in ways, and the rule fits in a line: the symbol value multiplied by the number of winning ways it landed on. The grid is 3-4-5-5-4-3 across six reels, so the two central reels hold five symbols each and the outer ones three, and that shape is why ways wins bulge through the middle of the board.
Try it with the top symbol. The masked bandit is worth 50 for four symbols. On one way that hit pays 50. On two ways it pays 100, on three 150. Every way pays on its own and there is a single figure to track instead of a bet-per-line split, so a win can be priced while the reels are still settling.
Then the ladder applies on top. The same 100, landing on a chain that has already paid twice, is riding 4x. The features page gives every symbol its exact values.
Watch reel two#
Most of a round is decided on one reel. The Moving WILD enters on reel 2 and nowhere else. It substitutes for every symbol except SCATTER, pushes forward until it is fully revealed and then stays on the grid until the round ends, counting as a single symbol whenever it helps complete a win.
It arrives carrying 1 to 3 bullets and gains more with every push it makes. Each symbol it shoots takes a golden frame, and a framed symbol becomes a regular WILD as soon as it joins a winning combination, so the shooting pays off a drop or two later rather than instantly.
There are two escalations worth knowing. The first is the reload: a push can set it off at random and puts 6 bullets back in the chamber. The second is what 6 collected bullets do, which is to trigger a full-reel Gold Frame on reel 3, one of the two columns that hold five positions. When that happens, the next few drops are playing on a board that is half wild already.

The Free Game and what changes inside it#
Three SCATTER award 8 Free Games. Each additional SCATTER on that spin adds 2 more, and three SCATTER landing inside the feature add another 8 Free Games on top, so a good bonus can keep extending itself.
Two things are different while it runs. The round multiplier opens at 8x rather than the 1x every base round starts on, which means the very first paying drop of the feature is worth what the base game needs three consecutive paying drops to earn. And any Pushed WILD is locked in place until the feature ends and collects one extra bullet on every spin, so it keeps shooting frames for the whole round instead of for one.
That is the entire appeal of the bonus in two rules, and it is why the buy button gets used. The strategy page works through when to spin towards it and when to pay for it.

Five habits that make the game easier to follow#
None of these change a result. All of them change how much of the round you actually see.
Pick one stake for the first hundred spins. Every figure on the screen is measured against your total bet, so holding it steady turns the session into a readable sample instead of a blur.
Watch the ladder, not the win counter. The counter tells you what has been paid; the ladder tells you whether the round is still building. When the ladder is at 4x and the grid is still resolving, the interesting part has not happened yet.
Count gold frames before the next drop. A framed symbol is a WILD in waiting. Three of them on the board means the coming drop has three extra chances to complete a way, which is useful information and quietly the most satisfying part of the game.
Open the rules panel once, properly. The full paytable is in there, and five minutes spent learning that the bandit pays 50 for four and the revolver 35 saves you from guessing at every win for the rest of the session.
Decide your path into the feature before you need it. Waiting for three SCATTER and buying at 80x the total bet are different sessions with different budgets. Choosing in advance keeps the decision out of the middle of a round, where it never gets made calmly.
Put those five together and a hundred spins tell you a great deal: which rungs your rounds actually reach, what the WILD does when it reloads, and whether the base game or the Free Game is where you want to spend the evening. The strategy page builds a session plan on exactly that information.
Two rounds, narrated#
A short one. You spin at your chosen stake. Four hats line up across the first four reels on a single way, which pays 25, the winning symbols vanish and new ones fall into the gaps. Nothing in the new arrangement pays, so the ladder, which had just moved to 2x, goes back to 1x and the round is over with 25 on the counter. That is the ordinary shape of a base-game round, and it costs one spin.
A long one. You spin again. A Moving WILD arrives on reel 2 carrying two bullets. It pushes, shoots two symbols, and the frames appear. Queens pay 5 for four on one way, the ladder moves to 2x. New symbols drop, one of them beside a framed symbol that now turns wild; aces pay 10 for four, riding 2x for 20, and the ladder moves to 4x. The WILD pushes again, reloads, and the chain keeps answering. Two more paying drops and the ladder is at 16x, where the revolver’s 35 for four symbols pays 560 rather than 35. That round is the one the game is built for, and the only difference between it and the first one is what reel 2 did.

One more thing about the grid#
The 3-4-5-5-4-3 shape is worth a second of thought before you start. Because the outer reels hold three symbols and the middle two hold five, a combination that runs the full width of the board is doing so through a wide centre, which is exactly where the Moving WILD ends up after a push or two. Reading wins from the left edge inwards, rather than trying to take the whole grid in at once, makes that much easier to follow.
Everything the client keeps within reach#
Everything you need is inside the client itself, and that is worth a paragraph because it changes how you learn the game. The bet setting menu holds the basic bet ladder, stepping from 0.01 up to 20. The BUY FEATURE button sits above the wallet, priced live from your own bet multiplier, so the figure on it moves the moment you change stake: 40 at a 0.5 total bet, 4,000 at 50, 40,000 at 500. At the top of the range the purchase opens when the client’s limit covers the extra bet, which is one more reason to set the stake first. The rules panel carries the complete rule set and the full paytable, bandit 125 / 75 / 50 / 25 down to jacks at 12 / 7 / 5 / 2, with the build number, 1.51.3, printed in its footer, so you always know which version you are reading.
One consequence is practical. Because the paytable and the ladder are both in front of you, any win on screen can be taken apart on the spot: symbol value, number of ways, rung. A revolver at 35 for four symbols, on two ways, at 8x, is 560, and you can confirm all three of those numbers without leaving the reels. That is the habit worth taking into a real session, because it turns the win counter into something you predicted rather than something that happened.
When you are ready, the slot hub links every page of the game, the demo keeps running for free, and the partner button opens a table where the same six steps pay in something other than fun credits.

18+. Knowing the rules changes how a round reads, never how it lands. Choose your limit first: the responsible gambling page shows how.